//
//  Network.h
//  Seek&Hide
//
//  Created by 齐思 陈 on 13-10-5.
//
//

#ifndef __Seek_Hide__Network__
#define __Seek_Hide__Network__

#include "Config.h"

//游戏中本地与服务器的中枢

class Network : public CCObject
{
public:
    
    Network();
    ~Network();
    
	virtual bool init();
    
    static Network* sharedInstance();
    
    void SynchronizationLocal2Server();
    void SynchronizationServer2Local();
    
};

#endif /* defined(__Seek_Hide__Network__) */
